Water

Lore
Water is the element of change. The moon is the source of power in waterbending, and the original waterbenders learned to bend by observing how the moon pushed and pulled the tides. The Water Tribes are the only people who did not learn to bend from an animal, though the Moon and Ocean Spirits took the form of koi fish in the mortal world near the beginning of the Avatar world.

Passives

 * Rise with the Moon (Starter) Your waterbending becomes more powerful at night time and especially during a full moon. Similarly, If the moon becomes red, your chi generates slower and if it disappears completely, you lose the ability to waterbend.
 * Ocean's Blessing (Level 50) Your waterbending experience allows you to suspend yourself above the oceans with enough experience to allow fighting. Waterbending in large bodies of water becomes extremely powerful.

Base water

 * Water Burst (Starter) You quickly use waterbending to throw a fast burst of water in front of you.
 * 19 damage (x8 projectiles if swimming) ~ 1 Chi ~ 2 Cooldown
 * Healing Water (Starter) Your basic waterbending knowledge allows you to use chi infused water to heal others.
 * 3 Chi ~ 5 Cooldown
 * Water Cutter (Starter) You form two sharp currents of water to unleash in front of you.
 * 20 Damage x2 projectiles ~ 1 Chi ~ 6 Cooldown
 * Ice Bridge (Level 5) You create thin pieces of slippery ice that can serve as walking platforms.
 * 12 damage (impact); 12 damage x11 tiles + trip ~ 2 Chi ~ 7.5 Cooldown
 * Water Shield (Level 15) You waterbend a shield of water in front of you to briefly protect yourself from incoming attacks.
 * 2 Chi ~ 25 Cooldown
 * Whirl pool (Level 30 Southern, Level 100 Northern) You waterbend a small whirlpool beneath your feet to remove friction, allowing you to move faster.
 * 9 damage per tick; 7 duration ~2 Chi ~ 14 Cooldown
 * Ice Crush (Level 55 Southern, Level 60 Northern) You quickly create a line of ice columns to serve as an attack or a shield. This ice can be melted by firebending. Cannot be used on wood.
 * 10 damage per tick + trip ~ 2 Chi ~ 14 Cooldown
 * Water Wave (Level 75) You waterbend a massive wave in front of you that may extinguish burning bonfires on it's path.
 * 30 damage ~ 3 Chi ~ 9 Cooldown
 * Aqua Rings (Level 200) You waterbend two rings of water to cover yourself with, giving you extra water ammo and reducing the cooldown of all your water and ice bending moves by 50% while also granting chi for 20 seconds. Furthermore, it shoots out water cutters in all directions four times.
 * 6 damage x6 projectiles in hexagonal formation per burst ~ 6 Chi ~ 60 Cooldown

Northern Style

 * Ice Wall (Starter) You concentrate, waterbending ice pillars, to create a thick wall of ice in front of you. Cannot be used on wood.
 * Ice Rise (Level 30) By concentrating on the ice beneath your feet, you can create an expanding column of ice to lift you upwards.
 * Moisture Spikes (Level 40) After producing four ice spikes out of thin air, you launch them ahead with incredible speed.
 * Ice Shards (Level 70) After creating a ring of water around you, you repeatedly punch away small ice shards in front of you. This shares a cooldown with Leaf Knives.
 * Icy Air (Level 100) You lower the moisture temperature around you, instantly freezing anyone near you.
 * Iceberg Line (Level 140) You rise up sharp ice spikes to create a deadly ice line in front of you. This can also be used in water.

Southern Style

 * Nail Spikes (Starter) After turning water in the air into ice around your fingers, you can quickly fire them at great speeds in front of you.
 * Water Rush (Level 40) You envelope yourself inside a water bubble that you waterbend forward, controlling it's direction with your movement and trapping enemies inside a floating bubble.
 * Frost Spikes (Level 40) You create a ring of frost spikes around you that can serve both as defense and offense.
 * Ice Discs (Level 55) After creating a small pillar of ice, you slice through it, waterbending deadly ice spikes in front of you.
 * Icy Breath (Level 80) By using your breath, you lower the temperature of water in front of you, allowing you to freeze the moisture around a person to trap them.
 * Water Slices (Level 110) By following a circular motion, you repeatedly waterbend sharp slices of water in front of you.
 * Water Cone (Level 150) You quickly rise into the sky, forming a cone of water under your feet that deals high damage. Cannot be used in the ocean.

Sub Elements

 * Blood
 * Plant
 * Healing
 * Snow

Skins

 * Swamp Water
 * Muddy Water

Play style
Water combines good attack, decent defence and fairly fast movement, as well as varied sub-elements that can greatly affect your play style.